| The M3G Exporter is a free plug-in for 3ds max, the industry standard 3D animation tool. It exports files to the M3G Java Graphics standard (formally JSR184). The tool has been made available free of charge to developers by members of the M3G (formally JSR184) Expert Group.
IMPORTANT: This software is unsupported and is made available to developers to use entirely at their own risk. See the M3G Exporter User Guide for details on how to use the software. There are additional resources available on developing M3G applications and the M3G API, including developer programs.
Getting Started
- Run the downloaded M3G Exporter installer.
- Start 3ds max and create your scene.
- Select File>Export and choose M3G Exporter (M3G) from the Type list.
The exporter exports the scene using the default M3G values for each object. It provides information about any errors or warnings generated during the export, related to unsupported features or an option that will not display correctly in a M3G engine.
UserIDs are exported for each object, based on the object name in 3ds max. You can check the UserID of an object by opening the M3G file in a text editor and looking at the name table at the top of the file.
Documentation
The M3G Exporter User Guide is installed in your M3G Exporter folder. The guide explains how to use the M3G Exporter, and details of the default exported values.
Additional Resources
You can download the JSR-184 Mobile 3D API for J2ME specification from the Forum Nokia website, which also contains documents on developing M3G applications using the M3G API.
Additional examples of retained and immediate mode included in
the Sun
Wireless Toolkit version 2.2 and on the Sun
Developer website.
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